Version 3.2
Playing Simulation Games for Degrowth
Presentation of three new simulation games, developed by German and Tanzanian high school teachers
This workshop introduces conference participants to three new learning games that serve as a vehicle to politicise youth and young adults for the Degrowth movement. The workshop will consist of a brief overview of the project within which the games were developed, then by playing the game, before a summary and feedback session concludes the workshop.
The games were developed between high schools in Germany and Tanzania to enable high school students to learn about the international interconnections of three topics and generalize to the Degrowth movement. Two online symposia with teachers from Germany and Tanzania pooled the expertise and diverse perspectives to ensure that experiences situations from both project regions are represented in the games.
The simulation games enable the target groups to put themselves in the shoes of people affected in different ways and to reflect on the conditions of international frameworks for global justice and resource equality. The first game addresses tourism, which people in the North know from active participation, while individuals in the South know tourism either from an uninvolved but observing perspective or through active income generation in the tourism industry. The second game addresses the material base of digitality, which individuals in the North know as consumers of digital devices, while citizens in the South tend to observe the ecological and social consequences of the extraction of raw materials or the labour situation in the manufacturing of computer chips. The third game addresses the agricultural sector and the international trade of agricultural goods.
Info
Day:
2023-08-30
Start time:
16:30
Duration:
01:30
Room:
ZV-8-6
Type:
Non-academic Session
Theme:
Degrowth as a political project?
Links:
Concurrent Sessions
Speakers
Tom Kopp | |
Lana Pukanić | |
Claudius Engeling |